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Megaman battle network 5 team colonel navi locations
Megaman battle network 5 team colonel navi locations







megaman battle network 5 team colonel navi locations megaman battle network 5 team colonel navi locations

Anyone have tips for doing this a bit more efficiently? I'm new to all this but that was my janky way of figuring these out. I got these by messing around and looking at encounters listed on therockmanzone and counting up starting on the 2nd byte. Address is 8020595C in both games, but I haven't checked if these work in Falzar or not. Here are the encounter values for anyone that doesn't want to dl the table. I expanded on your list and added Control Encounters for all of the rare viruses in MMBN6 Gregar.

#Megaman battle network 5 team colonel navi locations mod#

Mod Cards(Current MB& Number Of current mod card) Liberation Missons Codes(Order point&can move any number of times) Map Address Code(You can go anywhere you want)ģ0 Mega & Giga Chips in Folder(No perfect) Set Drop Down Selection Option.(I'm Japanese, so sorry if I mistranslated.) If you leave the current MB at 0 with this code(Current MB code), you can probably add up to 32 cards over the 80mb limit.Īnd the reason Soul Weapons Code has a value of 63 is because of a bug flag.(MAX396?) Update2:Add Soul Weapons, Mod Cards,Virus List Codes. Translating the map name is very hard, so I would appreciate it if someone could help me.(Also Battle Chip ID) Update3:I made MMBNLC1 codes to complement weapon1984's code.Īlways 10 Chips in Chip Trader(No consumption)









Megaman battle network 5 team colonel navi locations